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Media Library

Manage your media for vubbing


Overview

 

The Media Library is your project’s central hub for managing all uploaded media and is housed in the Media tab for your project. It allows you to store, sort, rename and reuse media files. Every DeepEditor project has its own Media Library.

media_library_example_hunter

Note: When using the DeepEditor Avid Extension, media is uploaded directly to the Media Library via the Extension. See here for guidance. Use the instructions below if you have exported or acquired your media by other means.

Once you have your media files prepared, you can upload them to the Media Library and use them to create a shot.

The media files in the Media Library serve one of three purposes:

  • Source media – the original performance you want to visually dub.

  • Driving Data – the new performance you want to apply to the Source media.

  • Training Data (optional) – additional footage of the same character to help improve image quality, if needed, as per the guidance here.

As media uploads, DeepEditor displays clear status indicators to show whether each file is processing, ready, or has encountered an error, making it easy to track progress and troubleshoot if needed.


 

Uploading to the Media Library

To upload your media files to the Media Library, click Upload Media from the Media tab, then choose one of the following:

  • From your computer (if uploading files less than 1 GB)
    • Simpy drag and drop the files into the Add Media window. 

    • Do not use this option for EXR image sequences.

Upload Media_SA


  • Via Media Shuttle (f uploading EXR image sequences or larger files (> 1 GB))
    • Select Open Media Shuttle. You will be redirected to the Media Shuttle portal page.


media shuttle entry
    • Either drag and drop the folder containing the EXRs - not the individual EXRs themselves - into the Media Shuttle window, or Click in the window to add content and navigate to your folder.

    • You can only upload one folder of EXRs at a time.

    • Hit Submit when ready.

media shuttle folder added2

media shuttle EXRs uploading
media shuttle transfer complete

    • Once the Media Shuttle upload is complete, close the window in your browser, return to the DeepEditor Media Library and you will see the EXR image sequence.

Requirements for EXR image sequence uploads:

  • Timecode: Each EXR frame must have timecode metadata. If the sequence lacks timecode metadata, it will fail media validation. Frames with duplicated timecodes are also not permitted.

  • Naming: Each frame’s filename must include the frame number at the end of the filename e.g. my_exr_sequence_0000.exr.

  • Bit Depth: Both 16-bit and 32-bit float formats are accepted.

  • Compression: All EXR compression formats are supported.

    Once uploaded - via either method - you will see the media in the Media Library and be able to scroll to the right to see all columns containing metadata.

    exrs uploaded

     


    Selecting color space and frame rate

    Once you have uploaded your file, you need to confirm its color space. This ensures that the color profile of your vub output will  match your Source media.

    To choose a color space, simply click on the dropdown menu and select your preferred option. If you’re unsure which one to choose, refer to the color space and export settings of your editing project, or confirm with someone who does know..

    Note: Files can be uploaded to DeepEditor before or after color grading or applying a LUT. However, for Final quality vubs we recommend uploading ungraded files when possible, as any color decisions made beforehand will be baked into the output renders.

    Set Color Space

    If you have uploaded an EXR image sequence, you will also need to confirm the Frame Rate of the image sequence. Select the frame rate drop-down menu and choose the correct option.

     


    Renaming your media files

    Once you have uploaded your files, they can be renamed as desired by clicking the 'pen' icon next to the name.

    Screenshot 2026-06-10 at 15.32.55

     


    Read next: Shot Creation

     

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