VFX Turnover Package
VFX Turnover Package overview, video tutorial and Nuke tools download
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VFX Package Overview
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Prerequisites
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What is the VFX Turnover Package?
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Why Use the VFX Turnover Package?
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Flawless Nuke Tools Download
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Exporting and downloading the VFX Turnover Package
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VFX Package Video Tutorial
VFX Package Overview
Flawless understands the need for pixel-level perfection, so in the event your vub output needs a little cleanup, the VFX Turnover Package provides the elements for taking your Final quality vub into a traditional VFX package like Nuke, Flame or After Effects.
Prerequisites
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Your vub is Final quality, no further refinement is required and it has been exported.
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Signiant app is installed to allow downloads via Media Shuttle.
What is the VFX Turnover Package?
Users exporting Final quality vubs from DeepEditor or TrueSync can also choose to export the VFX Turnover Package. The package contains a set of files designed to help VFX artists visually refine their visual dub, especially where results may fall short of quality expectations.
The included files are software-agnostic and compatible with a wide range of compositing tools, including Nuke, DaVinci Resolve's Fusion, Natron, and Blender. Workflows are primarily documented using Foundry's Nuke.
Package Contents
| File | Description |
|---|---|
frames |
A sequence of Multilayer EXRs generated by DeepEditor, containing the visually dubbed output along with additional layers and embedded metadata. |
source_mesh.abc |
Alembic file containing a tracked face aligned with the source media initially passed to DeepEditor or TrueSync. |
target_mesh.abc |
Alembic file containing a tracked face aligned with the vubbed face. |
camera.abc |
Camera alembic - used to render the |
Frames - EXR layers
| Layer | Description |
|---|---|
rgba |
Fully composited layer that contains pixels differing from the original source. Motion blur and grain are reapplied to match the source. |
stmap |
Enables projection of textures from UV space onto the visually dubbed face. Useful for restoring skin textures and generating procedural masks. Includes a built-in soft alpha suitable for premultiplying the pure_neural_render layer. |
pure_neural_render |
Clean, unprocessed render with no motion blur or re-grain. Designed for compositors and cleanup artists requiring a pure base for further refinement. |
EXR metadata
| Metadata key | Description |
|---|---|
plate_interpolation |
Per-frame value (0 to 1). Represents the difference in mouth shape between source and visually subbed output. Value of 1 = fully active vub; value of 0 = artist can reveal original source. Extract into a curve using the Interpolation_PT_Flw gizmo. |
corner_pin_coordinates |
Use with the Stabilization_Flw gizmo to generate a Nuke CornerPin node that stabilizes the Render. See tooling documentation for details. |
Package Summary
| File / layer | Description | Primary use |
|---|---|---|
frames (EXRs) |
Multilayer EXR sequence | Compositing |
rgba |
Composited diff layer | Drop-in replacement |
stmap |
UV projection layer | Texture / mask work |
pure_neural_render |
Clean unprocessed render | Cleanup / refinement |
plate_interpolation |
Per-frame dub activity value | Curve-driven blending |
corner_pin_coordinates |
Stabilisation metadata | CornerPin generation |
source_mesh.abc |
Tracked source face mesh | 3D / projection |
target_mesh.abc |
Tracked dubbed face mesh | 3D / projection |
camera.abc |
Scene camera | 3D / projection |
Note: The OpenEXR files are in ACES 2065-1 color space.
Note: The camera output as part of the alembic package is only used to view/render the
face geometry — it is not a full scene tracked camera and bears no relation to the actual
shot camera.
Why Use the VFX Turnover Package?
In some cases, renders produced by DeepEditor or TrueSync may fall short of quality expectations - most often when limited training data was provided, or when source footage contains particularly complex lighting or dynamic movement. The package equips
artists with all the assets necessary to address these issues.
What to look out for
- Mouth interior - watch for upper teeth moving unnaturally - they should stay anchored without sliding or drifting. Look closely for changes in tooth shape: they should
match the actor 's real teeth and stay consistent frame to frame, without morphing or popping. - Facial Detail - observe the cheeks and chin to ensure skin details like pores, facial hair, and wrinkles stay locked in place and do not slide in relation to facial movement. In shots where faces are larger in frame, ensure the level of detail matches the source footage.
- Background Distortion - examine the background along the face's edges for warping or distortion, particularly in profile views where render quality may struggle.
- Occlusions - look for shifting facial features when occlusions pass in front of a character's face. Check that the reproduction of occlusions, especially semi-transparent ones, matches the level of detail visible in the source footage.
Flawless Nuke Tools Download
Download our comprehensive set of tooling and documentation here.
(ReadMe can be found in the .zip).
Exporting the VFX Turnover Package
As detailed in Exporting your vub, there are several ways to export a VFX Turnover Package:
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from the Vubs page:

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from the Refinement tool:

Once the package is exported, you will find it in the Exports tab with the type VFX. Download it by selecting Download No Watermark.
Like any other export, you may need to get consent before you can download it, as detailed in Downloading your vub. The download will take place via Media Shuttle:

Note: When you try to download a VFX package for the first time, you might get a message saying that the link is still being generated and you should come back again later. The link will typically be ready within a minute, so if you click the Download No Watermark button again, you can proceed.
VFX Package Video Tutorial
Read next: Exporting a shot with multiple faces