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Source Media

Learn what Source Media is and how to upload it to DeepEditor

 

A source media file is a cut-to-cut shot of an actor’s original performance containing the original dialogue. 

With DeepEditor, you are changing the actor’s original performance and dialogue in the source file to deliver a new performance and dialogue, while keeping the rest of the shot intact.

The source file should be exported to match the frame rate, resolution, color space, and codec of the non-linear editor project where it will be viewed.

See Supported Media Formats for full details of the media you can work with in DeepEditor.

After you create a shot in your project, you will be able to upload your Source media into DeepEditor by dragging and dropping it into the container or clicking Add Source.

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To upload EXRs, click on Add Source and select Via Media Shuttle.

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When uploading EXRs, drag and drop the folder containing the EXRs and not the individual EXRs themselves (there is a limit of 100 files if uploading individual EXRs).

You can upload 1 Proxy media file and 1 corresponding Original quality source file of no more than 1,440 frames each.

See How to Prepare Your Media for a Vub to learn how to create ideal Source material.

Selecting a Color Space for Your Uploaded File

Once you have uploaded your file, you need to confirm its color space. This ensures the color space of your vub matches your source media.

To choose a color space, click on the dropdown menu and select your preferred option. If you’re unsure which one to choose, refer to the color space and export settings of your NLE project.

Note: Files can be uploaded to DeepEditor before or after color grading or applying a LUT. However, we recommend uploading ungraded files when possible, as any color decisions made beforehand will be baked into the output renders.

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