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How To Create a Vub

Step-by-step guide to generating a vub

Table of Contents

Step 1 - Create a Project
      Editing Project Type
      Localization Project Type
Step 2 - Upload Media
Step 3 - Create Shot
Step 4 - Add Driving Data and/or Training Data
Step 5- Manage Characters
Step 6 - Generate a Vub
Step 7 - Vub In Progress to Completed

A vub is a visual dub that combines your source media (original shot) with driving data (new performance).

Step 1 - Create a Project

Click Create Project

Name your project (note that currently, a project cannot be renamed once created)

Choose Project Type
  • If you choose the Editing project type, enter and confirm the e-mail of the Rights Clearance Manager for the project, then click "Create".
  • If you choose the Localization project type, click "Create" to proceed.

The choice of project type is related to the Artistic Rights Treasury - DeepEditor's system for managing consent. Read the guidance below about when to choose Editing and when to choose Localization.

Create Project 2

Editing Project Type

If your intended use for DeepEditor is to alter performances, select the Editing project type. You will then be prompted to choose your Rights Clearance Manager.

Your Rights Clearance Manager needs their own DeepEditor account within your tenant to appear in the list and manage talent clearance. 

rcm pick

 

Localization Project Type

If your project includes a legal "Dubbing Agreement" or comprehensive consent from the talent (or an authorized representative of their estate or interests) for facial modifications, select the Localization Project Type.

google-1755876811608

Selecting Localization means you can bypass the Artistic Rights Treasury process.

We trust our customers to act in good faith regarding the legal implications of opting to bypass the Artistic Rights Treasury.

Project Settings

If you are unsure whether an existing project is an Editing or Localization project, click into the project and then the gear, settings icon. 

Settings

In the Settings tab, you will see:

Localization projects do not have an A.R.T. Consent tab.

Step 2 - Upload Media to the Media Library

See Supported Media Formats for details of compatible file types.

Upload any of the following media for your vub:

  • Source Media – the original performance you want to visually dub.
  • Driving Data – the new performance you want to apply to the source (this can be video or audio).
  • Training Data (optional) – additional footage of the same character to help improve image fidelity (lighting and makeup must be consistent).
Upload Media

 

After uploading a video file, you will be prompted to select the color space.

Step 3 - Create Shots

From your Media Library, check any uploaded video clip you want to use as source media and click Create Shot.

create shots

    • To create multiple shots at once, select several media items and choose Create Shots. DeepEditor will automatically generate one shot per selected file.

      Important: Shot Creation Centers on Source Media

      When creating shots, DeepEditor treats each selected video file as a new source.
      This means:

      • For each video file selected, a separate shot will be created.
      • You should only select the intended source media when creating a shot.

    Do not select your source, driving data, and training data together when creating shots. Doing so will create multiple shots, with your driving data/training data files mistakenly used as a source in the separate shots.

    Step 4 - Add Driving Data in the Shot Media Tab

    Once your shots are created, choose one in the Shots tab.

    select shot

    Add Driving Data and Training Data (optional) within the Media interface. You can add these:

    • From your library - files already uploaded to the media library
    • From your computer - files stored on a local folder
    • Via Media Shuttle - larger files on a local folder, like .exr image sequences

    When adding 'From your library,' DeepEditor automatically filters the list of available media so that only compatible files appear, ensuring you can only add valid media for that role. For example:

    • Audio files won’t appear as valid sources or training data.
    • Media with mismatched frame rates or unsupported formats will be filtered out.

    When adding new media from your computer or via media shuttle, DeepEditor automatically adds the file to your project’s Media Library. This keeps all your media centralized, organized, and available for future use. 

    Upload DD and TD

    Step 5 - Review and Organize in the Characters Tab

    Navigate to the Characters tab, where you can see the characters that have been detected and can review, name, and organize them.

    Shot Appearances

    When you select a character, you will see the character’s “Shot Appearances” across all video files you uploaded (source media, driving data, training data).

    It’s important to review all appearances within each character grouping, as on rare occasions a character may be misidentified or will need to be managed separately. 

    Read more about How to Manage Characters in DeepEditor.

    characters tab

    Identifying Tracking Issues

    If DeepEditor has missed frames where the character appears, you will know before running a vub that there will be tracking issues.

    In the example below, you can see that we are missing frames 0041 and 0042, so we know the face has not been tracked on those frames, and therefore they cannot be vubbed, unless we fix the tracking issue.

    Tracking Issues Example

    Read more about Understanding and Resolving Tracking Issues.

    Name Characters

    To name a character, select the character and change the name in the box above their appearances.

    Note: You cannot rename the character in a vub after generating. 

    Step 6 - Generate a Vub

    1. Now that you have completed steps 1 - 5, you can create your vub. Click on the Generate Vub button.

    generate vub button
    2. Enter Vub Name.

    name vub 2

    3. Choose the Quality Level based on project stage and distribution. 

    Read more about DeepEditor Token Types & Distribution-Based Pricing

    4. Select the character you want to vub.

    character select

    You can only change one face's mouth movement per vub. 

    6. Select the source media, driving data, and (optional) training data.

    choose data files

    7. Click Next to check all details, then click Create to start the vub generation process.

    Now that the vub is generating in the cloud, close the webpage if you wish.

    Step 7 - Vub In Progress to Completed

    In the Vubs tab, your newly created vub will be displayed with status "In Progress".  

    completed shot

    When your vub is ready, you will get an e-mail notification. 

    Note: Generating a vub can take between 1 and 11 hours, depending on the duration and resolution of your media and whether you have uploaded training data.

    If you are concerned about how long it is taking for your vub to be generated, please contact us at support@flawless.app.

    Here are the average times it currently takes to generate a vub based on the quality setting you select and whether you have uploaded training data:

    Quality Level

    Average Time to Generate

    Draft

    1-2 hour

    Draft with Training

    4-11 hours

    Final

    2-4 hours

    Final with Training

    4-11 hours

    Clicking on a vub row will open a window on the right side of your screen that shows more information about your vub.

    Vub tab with side panel open

    Vub side panel details

    Note: What you see in the Preview and in the Refinement tool is not the full-quality resolution of your export, but a version optimized for web playback.

    Consult our Lip Sync Refinement section for full details of how to refine a vub in DeepEditor.

    Note: You can refine, render, and export vubs multiple times without being charged.