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How To Use Blendshapes

Use blendshapes to adjust and perfect mouth movements.

Blendshape Basics

Applying Blendshapes

Controlling Blendshapes on the Timeline

 

Blendshape Basics

Blendshapes are the tools in DeepEditor that enable a user to further adjust the mouth movements of an actor, so you can refine a vub to your liking.

Blendshapes graphic-1

Deep Editor focuses on the lower half of the face (nose to chin)

Applying Blendshapes

Move the playhead to the frame you’d like to adjust.

You can add a keyframe by clicking the diamond to the left of the blendshape, by dragging the slider, or by clicking in the box to the right of it and typing in a numerical value.

You can add multiple blendshapes to the same frames, but be careful as too many can cause an overworked and unnatural looking vub.

Note: You will not be able to see your adjustments on the model until you click “Render Changes.” The Grayface under PT Result will show live results.

DeepEditor keyframes operate like standard keyframes, adding an effect to a range of frames between its in and out points. Your blendshape keyframes will be illustrated in the Timeline.

 

Your active blendhsapes will populate to the left of the timeline.

 

Controlling Blendshapes on the Timeline

By clicking on a keyframe in the timeline, you can use these keyboard shortcuts.