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What Blendshapes Are and How To Use Them

Refine your vub’s lip sync with blendshapes to adjust and perfect mouth movements.

Blendshape Basics
Applying Blendshapes
Controlling Blendshapes on the Timeline

Blendshape Basics

Blendshapes are the tools in DeepEditor that enable a user to further adjust the mouth movements of an actor, so you can refine a vub to your liking.

Deep Editor focuses on the lower half of the face (Nose to Chin)

Applying Blendshapes

Move the playhead to the frame you’d like to adjust

You can add a keyframe by clicking the Diamond to the left of the Blendshape, by dragging the slider, or by clicking in the box to the right of it and typing in a numerical value. (-200 - 200)

You can add multiple Blendshapes to the same frames. (Beware! Too many can cause an overworked and unnatural looking Vub

Note: You will not be able to see your adjustments on the model until you click “Render Changes.” The Grayface under PT Result will show live results.

They operate as a typical keyframe, adding an effect to a range of frames between its in and out points. Your Blendshape keyframes will be illustrated in the Timeline.

 

Your active Blendhsapes will populate to the left of the timeline.

 

Controlling Blendshapes on the Timeline

By clicking on a keyframe in the timeline, you can use these keyboard shortcuts.